In-App Purchase Development

The capacity to make purchases within application operation has involved increased capacities to acquire digital file and programmed software pieces that expand upon the central program. These are commonly referred to as “in-app purchases,” and typically include increases to program features, including limited feature use quantity or area functionality access. Recently, the amount of sales made through such processes in Google Play and iOS was observed as having increased by 40% across the first quarter of 2021. Raising the total to $32 billion, sales earned from within this area of software development, implementation, and maintenance has become a major area of industry and potential business strategy.

Multiple areas have been considered to have impacted in-app sales and consumer trends. These have included the recent pandemic (believed to impact indoor habits), continuing expansions of mobile phone development, and general increased production in video games and software applications. Sales increases in smartphone use trends and general downloading increases have continued to provide objective-based direction for those attempting to develop their capacities to optimize sales in the large market. Smartphone users alone have been measured as adding $9 billion more in market sales in the first quarter of this year versus 2020, and net downloading increased by approximately 10% across Google Play and iOS.

Social media has had an increasing role in facilitating Google Play downloads. It has further been credited for involvement in the trend of increased in-app downloading. This form of media is expected to continue facilitating such growth, and has been integral in evolving marketing developments. 

The first quarter has been observed as being especially profitable, and therefore ideal in strategic targeting efforts. Regarding games specifically, downloads during the first quarter of 2021 reached one billion titles weekly, facilitating a great deal of in-app downloading. IOS gamers were observed spending approximately 30% greater while Google consumers were observed spending approximately 35% more. 

Developments in in-app purchases through the future are expected to involve further gains, and therefore organizational targeting in attempt to achieve competitive advantage within the industry. This year, mobile game sales are projected to rise to $120 billion. In-app purchases alone are expected to have paralleling rises while rising to approximately $341 billion by 2027. Foreign markets are expected to experience major increases in in-app sales as internet market penetration is expected to be especially involved in this trend. The expected risen investments in digital advertising, including within social mediums in efficiency-focused market targeting strategies, are projected to further facilitate increases in in-app purchases. Increases in video hosting service subscriptions and interactive practical applications (i.e. health and fitness) amid the continuation of pandemic conditions are further expected to facilitate in-app purchase growth. 

The Asia-Pacific market has had a great role in the evolution of development and sales, and remains a leader in projections for future growth. Variables observed as having the greatest influence, and also relevance to other markets in continuing strategy, include gaming per capita trends and speed in integrating new technologies. China and India have experienced major continuing growths in mobile technology and gaming sales, and integrations of smartphone technologies worldwide have impacted these and other gaming-related market trends.

Marketing and sales strategies have further evolved in parallel with technology development and implementation trends, and the results of these are used as the basis of attempts to optimize strategies and outcomes. Promotion-based strategies such as loyalty programs and time-released in-game rewards have increased engagement trends while creating improved bases for in-app purchases. Specific interests in technology types and preferences in these types of programs and options provide a basis for marketers to aim their strategic developments. This includes aspects of targeted marketing that has been increasingly used within social media programs.

The expectations for growth to increase or at least continue in in-app purchases have resulted in increased emphases in this area in marketing resource allocations, such as digital advertising, social media use, mentionings of in-app related features when promoting programs, and recording and assessment of a greater extent of details regarding in-app purchase-related consumer preferences. Meanwhile, software developers have been allocating more resources to developing content that is within this context.

In-app sales have been correlated, similar to video games, with economic trends involved in growth. They have therefore been correlated to general sales increases within the video game market. The extent of resources strategically allocated to in-app purchases is therefore methodically performed in relation to economic trends observed as paralleling general video game sales increases, including emerging market evolution in national growth, urbanization rate increases, increases in literacy levels, and increased government involvement in infrastructure or economic stimulation

Filed in: Uncategorized

Philip Tadros - Founder
Philip Tadros is the Founder of Doejo an award winning Innovation Studio with over 50M dollars sold in Innovation, Consulting and Business Development services.